Section outline

    • For this activity, visit a modernist art collection. Bring pen and paper 📝. The place we visited with our original seminar was the Kunstsammlungen der Ruhr-Universität Bochum, but any modernist collection will work – it does not need to be large or comprehensive. If you cannot find a modernist art collection in your city or region, visit another modernist milieu such as a supermarket, a furniture store, an house appliance shop or toyshop, a transit hub, or a modern(ist) neighbourhood. Make sure to actually go out of the computer; an online art collection is no substitute. What you are looking for is designed and manufactured physical objects and artefacts.

      Make sketches of the objects you encounter. ### Modeling

      You can choose

      • already very abstracted models (modernist art)

      • less abstracted models (classical / figurative art) ## Exploration of modernist art

      • Watch Monachesi. Arte programmata (1963)

      • Model two artworks in p5.js

      [!task] Explore their attributes, composition, complexity, concepts, and phenomenology by rebuilding them from elementary graphic shapes in p5.js editor.

      Explore introducing randomness to your programs.

      [!tip] Start with pen and paper.

      [!tip] Looking at the shadows can help.

      Potential further reading

      • 📖 Soon+Cox (2020) Æsthetic Programming setup() in Chapter 5.o
      • 📄 Eco (1962) Programmed Art.
      • 📄 Caplan (2018) From Collective Creation to Creating Collectives. Arte programmata and the Open Work.
      • 📖 Ernst (2013) Underway to the Dual System. Classical Archives and Digital Memory.
      • What media æsthetic literature you have studied?