Abschnittsübersicht

    • This session is for experiencing virtual reality glasses. In Bochum this was achieved through a visit to the Virtual Humanities Lab, which is equipped with a set of VR glasses, on which various games and VR experiences are available. Alternatively students could bring their own VR glasses if they own or have access to any. 

      The idea of the session is that students gain a sensory and embodied experience of virtual reality. A particular focus should be put on the visual and auditive features of the VR experiences, to the exclusion of other senses and a broader experience of embodiment, but also on the relation to avatars.

      The text by Boellstorff serves as background reading for a discussion about embodiment.

      Boellstorff T (2011) Virtuality: Placing the Virtual Body: Avatar, Chora, Cypherg. In: Mascia‐Lees FE (ed.) A Companion to the Anthropology of the Body and Embodiment. 1st ed. Wiley, pp. 504–520. DOI: 10.1002/9781444340488.ch29. (An open access version is available at https://escholarship.org/content/qt14z8336m/qt14z8336m.pdf)