Block 1, Session 1, 10-17h Spatiality and Games
- Seminar discussion about the group texts
- Gaming session pt. 1 (Console and VR)
- Reflection
Reading:
See Texts Group A, B, C, D*
Block 1, Session 2, 10-17h Game Design Theory
Reading:
Sylvester, Tynan (2013): Decisions. In: ibid. Designing Games. A Guide to Engineering Experiences. Sebastopol: O’Reilly, p. 48 & 127–137.
Further reading (optional): Salen, Katie/Zimmerman, Eric (2004): Rules of Play: Game Design Fundamentals. Massachusetts: MIT Press, p.141 –148.
Online Phase II –Conceptualization Escape Rooms
Reading:
Kim, Scott (2019): What is a puzzle? In: Fullerton, Tracy (2019): Game Design Workshop. A Playcentric Approach toCreating Innovative Games. Boca Raton: CRC Press,p. 40 –44.
Assignment:
Hand in a (first) concept for your Escape Room with your group (use the tool called ‘Etherpad’ or ‘Explain Everything’)