The students received materials from an escape room that they should work on. It was an example escape room, were the students play the role of investigative journalists and got the assignement of solving problems in that escape room. They were seperated in 4 groups.
Block 2, Session 1 10-17h – Storytelling
Seminar discussion
Further development of your concept& collecting 360° material
Play an online Escape Room with your group
Reading:
Domsch, Sebastian (2019): Space and Narrative in Computer Games. In: Aarseth, Espen/Günzel, Stephan (eds) Ludotopia. Spaces, Places and Territories in Computer Games. Bielefeld: Transcript, p. 103–123.
Block 2, Session 2 10-17h – Navigation
Input on worldbuilding & seminar discussion
Building the escape room(research & collecting 360° material)
Puzzle development
Online Phase III – Building Escape Rooms
Make an appointment in Wonder with Janou to talk about your group’s ideas and the Room’s progress. (Mandatory)