Kursthemen

KursĂĽbersicht

    • The students received materials from an escape room that they should work on. It was an example escape room, were the students play the role of investigative journalists and got the assignement of solving problems in that escape room. They were seperated in 4 groups.

    • Block 2, Session 1 10-17h â€“ Storytelling
      • Seminar discussion
      • Further development of your concept& collecting 360° material
      • Play an online Escape Room with your group
      Reading:
      Domsch, Sebastian (2019): Space and Narrative in Computer Games. In: Aarseth, Espen/Günzel, Stephan (eds) Ludotopia. Spaces, Places and Territories in Computer Games. Bielefeld: Transcript, p. 103–123.

      Block 2, Session 2 10-17h â€“ Navigation
      • Input on worldbuilding & seminar discussion
      • Building the escape room(research & collecting 360° material)
      • Puzzle development
      Online Phase III – Building Escape Rooms
      Make an appointment in Wonder with Janou to talk about your group’s ideas and the Room’s progress. (Mandatory)