Kursthemen

KursĂŒbersicht

    • Block 1, Session 1, 10-17h Spatiality and Games
      • Seminar discussion about the group texts
      • Gaming session pt. 1 (Console and VR)
      • Reflection
      Reading:
      See Texts Group A, B, C, D*

      Block 1, Session 2, 10-17h Game Design Theory
      • Input on Game Design Basics
      • Seminardiscussion
      • Gaming session pt. 2 (Console and VR)
      • Explanation on how to use ThingLink-Group assignment: Brainstormideas for the escape rooms
      Reading:
      • Sylvester, Tynan (2013): Decisions. In: ibid. Designing Games. A Guide to Engineering Experiences. Sebastopol: O’Reilly, p. 48 & 127–137.
      • Further reading (optional): Salen, Katie/Zimmerman, Eric (2004): Rules of Play: Game Design Fundamentals. Massachusetts: MIT Press, p.141 –148. 
      Online Phase II –Conceptualization Escape Rooms
      Reading:
      Kim, Scott (2019): What is a puzzle? In: Fullerton, Tracy (2019): Game Design Workshop. A Playcentric Approach toCreating Innovative Games. Boca Raton: CRC Press,p. 40 –44.
      Assignment:
      Hand in a (first) concept for your Escape Room with your group (use the tool called ‘Etherpad’ or ‘Explain Everything’)