- Kursleiter/in: Kerstin Kallweit
Semester: WiSe 2025/26
- Kursleiter/in: Lennard Remus Beers
- Kursleiter/in: Justin Dettmer
- Kursleiter/in: Daniel Vonk
Semester: WiSe 2025/26

- Kursleiter/in: Daniel Vonk
Semester: WiSe 2025/26
Learning outcomes:
The students work alone (groups can be possible if the project is complex enough) on a scientific project (e.g., literature study, designing an experiment, implementing a technique) of their choice under supervision. Besides obtaining knowledge on the project topic, during the lectures students will learn about scientific work, research methods, scientific writing, presenting, and related topics. Project topics can stem from any innovative field in software engineering (or computer science as a whole). We will provide some example topics, but the students are encouraged to define their own ones together with their supervisor. During the lectures, students will do a short kick-of presentation to introduce their topics to the group. Besides the lectures, the course requires the students to work independently on their project following the research method they selected, with supervision as needed. Before the final submission, a draft is submitted for which the students receive feedback in the form of two reviews by their peers. In the end, they have to submit a scientific paper (refined based on the reviews) and present the results in front of the course; thus simulating a real scientific conference.
After this module students
• understand and can employ basic research methods
• are able to critically reflect on and review scientific publications
• know how to write scientific papers and present their results
• can plan and execute a research project
Contents:
- Research Methods:
• Research strategy and process
• Research design (experimental, case study, literature survey)
• Qualitative, quantitative, and mixed methods
• Scientific guidelines
• Scientific publication systems (conferences, journals, workshops)
- Academic Writing:
• Scientific writing
• Style, citations, paraphrasing, punctuation, literature management
• Scientific presentation
• Evaluation of scientific work (peer reviews)
• Discussion/defense of own results
Course structure:
- Lectures (scientific writing, research methods)
- Seminar/individual project (working on and presenting a scientific contribution as a paper and presentation)
- Online due to COIVD-19
Examination:
- Paper (8-10 pages in defined template)
- Oral exam (final presentation of the paper in front of the course in the style of a conference)
- 2 reviews for draft papers of other students (~0.5 pages each)
The students work alone (groups can be possible if the project is complex enough) on a scientific project (e.g., literature study, designing an experiment, implementing a technique) of their choice under supervision. Besides obtaining knowledge on the project topic, during the lectures students will learn about scientific work, research methods, scientific writing, presenting, and related topics. Project topics can stem from any innovative field in software engineering (or computer science as a whole). We will provide some example topics, but the students are encouraged to define their own ones together with their supervisor. During the lectures, students will do a short kick-of presentation to introduce their topics to the group. Besides the lectures, the course requires the students to work independently on their project following the research method they selected, with supervision as needed. Before the final submission, a draft is submitted for which the students receive feedback in the form of two reviews by their peers. In the end, they have to submit a scientific paper (refined based on the reviews) and present the results in front of the course; thus simulating a real scientific conference.
After this module students
• understand and can employ basic research methods
• are able to critically reflect on and review scientific publications
• know how to write scientific papers and present their results
• can plan and execute a research project
Contents:
- Research Methods:
• Research strategy and process
• Research design (experimental, case study, literature survey)
• Qualitative, quantitative, and mixed methods
• Scientific guidelines
• Scientific publication systems (conferences, journals, workshops)
- Academic Writing:
• Scientific writing
• Style, citations, paraphrasing, punctuation, literature management
• Scientific presentation
• Evaluation of scientific work (peer reviews)
• Discussion/defense of own results
Course structure:
- Lectures (scientific writing, research methods)
- Seminar/individual project (working on and presenting a scientific contribution as a paper and presentation)
- Online due to COIVD-19
Examination:
- Paper (8-10 pages in defined template)
- Oral exam (final presentation of the paper in front of the course in the style of a conference)
- 2 reviews for draft papers of other students (~0.5 pages each)
- Kursleiter/in: Thorsten Berger
- Kursleiter/in: Jacob Krüger
Semester: WiSe 2025/26
- Kursleiter/in: Enrico Bunde
- Kursleiter/in: Tobias Hermanns
- Kursleiter/in: Christian Meske
- Kursleiter/in: Birgit Tormöhlen
- Kursleiter/in: Erdi Ünal
Semester: WiSe 2025/26
- Kursleiter/in: Tobias Hermanns
- Kursleiter/in: Hüseyin Hussein Keke
- Kursleiter/in: Christian Meske
- Kursleiter/in: Erdi Ünal
Semester: WiSe 2025/26
Ziele der Vorlesung
Die Studierenden lernen, was bei der Gestaltung von
Benutzungsschnittstellen heute und auch bei zukünftigen Formen der
Mensch-Maschine-Interaktion zu berücksichtigen ist, und wie man bei diesem Entwicklungsprozess vorgeht.
Inhalt
Bei der Gestaltung von Graphical User Interfaces (GUI) sind ergonomische
Faktoren für den Erfolg des späteren Nutzungsverlaufs ausschlaggebend:
Von ihnen hängt es ab, wie schnell der Umgang mit einem System erlernbar
ist, wie viel Zeit die Bearbeitung einer Aufgabe benötigt, wie viele
Fehler auftreten und mit welchem Aufwand Fehler behebbar sind. Ferner
wird die Belastung und die für den einzelnen resultierende Beanspruchung
bei der Arbeit am Computer von der Ergonomie bedingt. Der Aufwand zur
Entwicklung einer ergonomischen Benutzungsschnittstelle wird oftmals
unterschätzt und ist ein erheblicher Kosten-, aber auch Erfolgsfaktor.
Die Vorlesung gliedert sich grob in drei Teile, von denen der zweite den
größten Raum einnimmt:
- Grundlagen der Kognitions- und Wahrnehmungspsychologie
- Umfängliche Gestaltungsbereiche der Mensch-Maschine Interaktion
- Usability Engineering und Methoden der ergonomischen Gestaltung
Ort und Zeit
Beginn: Dienstag 03.11.2020, 12-14 Uhr
Vorlesung inkl. Übung: Vorlesungsaufzeichnungen werden online angeboten. Die Übung findet je nach Teilnehmerzahl an der RUB oder online statt.
Materialien
Die Vorlesungsinhalte sind über den Moodle-Kurs abrufbar. Über den Moodle-Kurs erhaltet ihr auch den Zugriff auf sämtliches Material, welches für den Kurs benötigt wird.
- Kursleiter/in: Kevin Hermann
- Kursleiter/in: Tobias Hermanns
- Kursleiter/in: Thomas Andreas Herrmann
- Kursleiter/in: Markus Peter Jelonek
- Kursleiter/in: Christian Meske
Semester: WiSe 2025/26